Trapwire Information
Active No
tagName Basic
tagName Agent
tagName Champion
Trapwire description
Trapwire is primarily an Intel ability that Cypher has to equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing a trapwire. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. A viable position must have two pieces of terrain opposite each other (this can be wall-to-wall or floor-to-roof). The distance between these locations cannot exceed a maximum distance and Cypher must be within a certain distance of the target location to cast the ability. Upon casting, the wire will travel to the location and briefly deploy, creating a trap that spans the distance between the two points, then turns invisible. The wire can be recalled.
Once deployed, the wire remains indefinitely. Enemies who approach it can detect its presence just before they get close enough to trigger it. It will appear red and the enemy will hear it humming. Enemies can destroy the wire by dealing any damage to it with weapons or some damaging abilities. Enemies do not have to have sight of the wire for it to be destroyed by damage. Cypher will be alerted if any of his wires are destroyed.
If the wire is triggered instead by enemies or some utility getting into closer proximity it reveals itself and starts to wind up, tethering the victim and permanently revealing them to Cypher's team for the duration. Whilst tethered, the victim is unable to move too far from the wire's location and they will be pulled back if they attempt to do so. The enemy team can destroy the wire to end these effects.
If the triggered wire is not destroyed when it completes its windup it will activate, dealing a small amount of damage to the entity that triggered it and stunning them.
If Cypher is killed during the round, any placed wires will deactivate and reveal their positions.